Monday, October 29, 2012

Ralph poster

Posing this international poster was my very last assignment on Ralph!

Wednesday, June 13, 2012


So we've got less than two months in animation on Ralph!  Since the trailer came out I've been reading a lot of good press on the film.  Which is a relief.  Working on this film everyday, you know you have something great, but are so close to it, and still feel vulnerable when it goes out into the public. "I hope they like it, I hope they like it.  "  Then it comes out, bam, and it's a rush to see that people seemed stoked about it!   These kinds of things help and motivate you to push through the long hours and continue your dash to the finish line.
Coupled with that, I've had the amazing opportunity to do a lot drawing for the film and it has been a blast!  Everything is happening so fast, it feels surreal.  I'm sure it won't sink in until later =).

Wish us luck!  Talk soon!

Saturday, June 9, 2012

Ralph @ E3 !

I didn't get to go, but here are some flicks co-workers took of Ralph at E3!

Monday, June 4, 2012

Big Week!...

... For us here at Disney,  Paperman kicks off Annecy in about 2 hours,  and the premiere of the Wreck-it Ralph trailer debuts this wednesday!  With only 2 more months to go!  Let's do this thing!

Thursday, May 10, 2012

Kagemono by Sabrina Cotugno

One of my favorites from the Producers' Show last night

Wednesday, May 9, 2012

Don't worry, today's gonna be awesome

Last internal screening of Wreck-it Ralph today before it hits the theaters, then it's off to the Cal-Arts Producer's show ! Should be an amazing day!

Tuesday, May 8, 2012

Great shapes

Carter Goodrich's work for Brave.
I admire Carter's ability to keep his simple shapes even after he's added the details. So bold and graphic, but still solid.  Look at how he's also playing with proportion, none of it is standard, it's all so fresh.

Wednesday, April 25, 2012

Wednesday, April 18, 2012

Live action reference

"If everybody on the picture were Milt Kahl, then it wouldn't be necessary...
but unfortunately, they aren't."

-Milt Kahl, on using live action reference for the early features

Monday, April 16, 2012

This American Life

Poster art by Claire Keane

A few Disney artists will be involved in illustrating and animating some of the short stories involved in this show! Yesterday some of us animators came in for an all-day Anim Jam, and made our contribution.  Hopefully it screens somewhere close to where you are!

Monday, April 2, 2012

Inspire Days

"Whatever it is that you've learned here, pass that knowledge onto others "

Thursday, March 29, 2012

Goldberg & Keane

C'mon how awesome is this picture.
by fellow animator Stephane Mangin

Cheers to 38 years!

Today is Glen's Farewell toast at the studio and then with the animators, what an amazing career so far!

Friday, March 23, 2012

Thursday, March 22, 2012

HBD Milt Kahl!

...People still talk about you around here, you must have been pretty good =)

 From Andreas Deja's blog

Friday, March 2, 2012

Jin Kim

Just had lunch with this amazing animator/character designer.  That guy's amazing....and super humble, as they all are.
Jin Kim by Me

Tuesday, February 14, 2012

Clay's take on things

Continuing in the spirit of the last post, here's some pearls of wisdom from a real pro.  
Here's Clay Kaytis's advice on animation reels .

Hope this helps!

I get emails from students asking advice about breaking into games, film, the industry.  And I thought I'd share some responses with you!

And to be clear, I'm not really posting this because I  feel like I'm wise or quotable or anything like that, I'm just hoping animation students might get something from it, since I know sometimes it can be hard to stay motivated.  
Hey Omar! 

Thanks so much for the message dude! Sorry for the late response, we're pretty crazed around here and I wanted to set aside some good time, so pardon my stream of consciousness answers =).

Yeah so, As highly as I think of online courses like Animation Mentor, IAnimate, etc, and lord knows its done so much for me,  I would always recommend at least having the experiences of an actual brick-and-mortar school, and obviously Sheridan is in the top-tier of animation schools, But man, there's just something about the energy, and the esprit-de-corps you get with the other students, on campus, pullin all nighters in the lab, stressin to make deadlines, that sort of thing yknow?!  You learn so much from each other, and it really brings everyone together.  I only had about 2 years of that at the Art Institute of Seattle, but I wouldn't trade it for anything.  So , the Sheridan route, can bring nothing but good things for you, especially since you already seem to have a firm grasp of the fundamentals of animation.  Sheridan can push you to be an artist!

It was tough transitioning from games to film actually, really tough.  You spend all day animating for your day job, but at the end of the day, none of my work was really applicable for a reel you might submit for a film job.  So you're animating around the clock, doing new work after hours, taking courses like AM or I-Animate.  It didn't happen right away for me either,  it took years and years and a lot of rejection letters!  So at times it's discouraging.  But you know what they say, if you really want it , you'll keep trying and eventually you'll get it. 

For me specifically, what happened was, a fellow student from AM, Rich Fournier, landed a temp gig at Blue Sky on Ice Age 3.  He got that temp gig because he made a good impression on one of his mentors from AM.  He busted his ass and performed well on that movie , so they eventually called him back for a full-time gig !  We had always kept in touch, he asked me how I was doing one day, and I remember that time in 2009, I had just been turned down for the Disney Animation internship, so I was feeling pretty down.  He mentioned that Blue Sky was hiring full-timers, I thought I had absolutely no chance because I was turned from Blue Sky the year before, but he encouraged me to send him my reel anyway, and he would put in a good word because he knew my work and work ethic from AM.  At the same time,  I met Jamaal Bradley back in Seattle,  Jamaal had worked at Sony for a few years and was then doing a stint in games at Valve, but was going back to Disney for Tangled.  I had never worked with him before, but he came across my blog , saw some passion and potential, and knew I was trying to break into feature films.  He took it upon himself to contact me, impart advice, take me to lunch, all to just help me get my foot in the door.  It was amazing!  So when I told him I was applying to Blue Sky, he was like, "Oh?  Well I know supes over there, let me shot them your demo reel, they'll have some influence."  And he did that, so I was attacking Blue Sky from several angles really.  So that's really how I got their attention.  It was all people that did me favors, and went out of their way for me.

When they actually watched my reel, they said, "Well, you need to work on your polish.... but we like your ideas."  I had a bit of my short film, and assignments from AM.  But I think the ideas in my short film got me hired.  So one thing I like to tell students now is to push for the best ideas, and specific characters.  You'll spend your whole life refining your craft, but the things that will help you stand out are your ideas.

Breaking in is the hardest thing to do, but once you get in, don't half-step.  You'll start to meet tons and tons of amazing animators, and your reputation and work are your biggest assets.  You have to hit the ground running.  Come in, do your best on your first shots,  you'll get cast better shots, the better shots you get cast, the more opportunities you have to shine. 

One thing I would always always recommend too is to get to know as many people as you can.  Not to say you have to be schmoozy and talkin up everyone.  But most of the opportunities that came my way, came because someone put in a good word for me,  and that only happened because I made great relationships with people.  Back at ArenaNet, Blue Sky, and even here at Disney, my favorite animators are always
hard-working, extremely humble, talented, and won't ever hesitate to help other people.  And there aren't a lot like those people.  Start that work ethic even now, in school.  Be that guy.  And as karma works it's magic, you'll find others are more than willing to help you out with things.  There's no room for arrogance.  Because what starts to happen when you think you know everything, besides being known as an a-hole, is that you stop learning.  One of my supes here at Disney, Tony Smeed, asks anyone, even trainees, for feedback on his work.  He's very talented, but one of the reasons he's so good is because he's humble enough to learn from anywhere or anyone.  Those are the kinds of guys that succeed in this business, they are constantly students and people want to work with them/ hire them.

Anyway I think I've rambled on enough!  Again I appreciate the message, best of luck and remember to stay humble!

-Bobby P

Monday, February 6, 2012

First look @ Ralph

Click here to see some images from our film!


The Annies were this weekend, a Big Congratulations to 2 of the most inspiring animators I've gotten the opportunity to work with,  Jeff Gabor and Tony Smeed, for their character animation work on Rio and Prep & Landing respectively.

Bill Schwab for Character Design on Prep & Landing, and a huuuuge congrats to Minkyu Lee, beating out all of the big studios, for his short film, Adam and Dog!  What an accomplishment!

Keepin it goin, big congratulations to my friend back in NY, Nayoun Charoenchai, for graduating from Animation Mentor & scoring the Mentor's Choice Award,  ultimately landing a gig at Blue Sky Studios!

Congratulations on all of your hard work everyone,  I continue to be inspired by you all!

Wednesday, January 25, 2012


I'm finally wrapping up my first chunk of shots on the movie! So here's another ARL study. Roger from Dalmatians. Seems to me that Milt's design aesthetic on the films of this period is the caricature of Ronald Searle, with the angularity and shape Pablo Picasso.  Lot's of wonky stuff with this drawing, but the original design and pose is fantastic,  everything down to the pant folds are designed.  Learned a lot from this one.
On to my next chunk of shots ,  which, no joke, are some of the biggest I've ever ever done!

Friday, January 20, 2012

Mark Henn

Yesterday for an animation meeting,veteran animator Mark Henn, who supervised the animation on Jasmine, Mulan, Simba amongst others, outlined his process & workflow for us.  For examples of his planning phase, he passed around his original thumbnails for his shots in Aladdin's "A Whole New World" sequence!  Just dozens of little idea scribbles as a way to brainstorm through his scenes.  I remember specifically looking at these rough ideas he had for the way Aladdin tosses the apple towards Jasmine,  and how that translated to the final film. We watched the sequence with him after.  Pretty amazing.  We've all seen this sequence before, so I just watched him watching it.  That sounds weird but I kept wondering what must it be like to look back at what you've poured your heart and soul into almost 20 years ago, something that's gone on to become these worldwide, iconic moments.  He watched it like a proud dad.  I just remember thinking, Welp!  If I get fired tomorrow, at least I got to sit through this. 

Wednesday, January 18, 2012

James Baxter : spacing, timing, shape change

This morning's inspiration.  Here's a great blog post by my friend and former mentor, Mark Pudleiner on some of James Baxter's Rafiki work.   Beautiful distortion, and spot-on timing & spacing.  Something to shoot for!

By contrast , here is some of James's work on the Prince of Egypt, which is so good it makes me want to cry.  Dig deep my friends, dig deep.
James Baxter- Prince of Egypt

Wednesday, January 11, 2012

I have to tell myself this

"It's never easy. It shouldn't be easy. If it's coming easy then you're going down a path you've been down before. You’re resorting to design solutions that you've used or you've seen used before." 
-Jason Deamer, Character Designer @ Pixar

Same goes for animation, or anything creative.

Degas @ the Norton Simon Museum

Adam and Dog

One thing about working at this place is that it's easy to stay inspired by the artists here.
While we were all on Cartoon Brew complaining about the shortage of 2D animation, Minkyu was out making his own short film.

Adam and dog Trailer from Minkyu on Vimeo.

Keane shape change

Fagin from Oliver & Company

The Broffice

Tuesday, January 10, 2012

Frank Thomas's Mickey

Classic examples of clarity in pose and attitude.
When he worked on Runaway Brain, Andreas Deja compiled these Frank Thomas drawings of Mickey.
Then gave it to Clay Kaytis who had it in his room for a while, now it sits in our office!
Thanks Clay! 

Friday, January 6, 2012

Wednesday, January 4, 2012



Wreck-it Ralph posters are up in front of the building.

Ice Age 4! The last film I got to work on back at Blue Sky.